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Streamlining Seasonal Projects: A Quick Guide to Project Production Workflow in Fortnite Creative and UEFN
This guide will walk you through strategies to optimize your workflow, avoid common scheduling delays, and offer a practical timeline for creating seasonal maps like Christmas, Halloween, and Summer-themed experiences in UEFN and Fortnite Creative.

Creating and managing a project production workflow is crucial for the timely release of Fortnite Creative maps, especially for seasonal events and Epic Picks features. This guide will walk you through strategies to optimize your workflow, avoid common scheduling delays, and offer a practical timeline for creating seasonal maps like Christmas, Halloween, and Summer-themed experiences in UEFN and Fortnite Creative.
When developing Fortnite Creative projects, especially those intended for seasonal events like Christmas, Halloween, or Summer, managing your production workflow is crucial to ensure timely releases and avoid submission delays. If you’re aiming for high-visibility features like Epic Picks or other showcases, timely submission is even more important, as Epic Games often reduces their working hours during major holidays. This article provides a quick roadmap to help streamline your workflow, avoid common pitfalls, and deliver polished, timely seasonal maps.
Key Tips for Effective Workflow Management for UEFN and Fortnite Creative
- Start Early and Plan Ahead:
The key to a successful seasonal project is starting early. It’s not just about finishing the map; it’s about creating enough time for testing, iteration, and refinement. Planning months in advance allows you to accommodate unexpected delays, such as asset creation or coding issues, while also ensuring that there’s ample time for feedback and testing. A well-structured timeline also allows you to align your efforts with Epic Games’ submission deadlines for maximum visibility. - Be Mindful of Epic’s Holiday Schedule:
Epic Games’ office hours are reduced during major holidays, and their review and approval process for seasonal maps can slow down significantly. For this reason, you should always aim to submit your maps well before holiday periods, such as Thanksgiving, Christmas, or New Year’s. By submitting early, you avoid the risks associated with delayed reviews and missed opportunities for promotion, particularly with events like Epic Picks. Epic will usually post their vacation times in their Official Discord Announcement Channels - Implement Revision Control:
For larger teams working on seasonal projects, managing revisions and collaborating on changes can become chaotic without proper version control. Unreal Engine’s Revision Control system allows you to keep track of changes made by various team members and revert to previous versions when necessary. This tool can also help you avoid the “lost work” scenario and ensure all team members are on the same page. - Leverage Templates and Pre-Built Assets:
UEFN (Unreal Engine for Fortnite) offers several templates and assets that you can use as a foundation for your seasonal projects. For instance, the Santa’s Toy Factory template for Christmas maps can save you time by providing pre-built structures and features that you can customize. The use of templates helps to streamline development, reduce workload, and allow you to focus on unique features that will set your map apart. - Optimize for Player Engagement:
Seasonal maps should prioritize player engagement and fun. Incorporate unique mechanics, seasonal aesthetics, and interactive elements that resonate with the community. For example, you could create special holiday-themed rewards, minigames, or limited-time events. Pre-game lobbies are an excellent place to test these features, as they provide immediate player feedback, which is crucial for refining gameplay.
Recommended Seasonal Project Timeline for UEFN and Fortnite Creative
Managing UEFN and Fortnite Creative seasonal projects requires precision and timing. The following timeline provides a structured approach to ensure you’re always ahead of schedule. Keep in mind that these dates may vary slightly depending on the scope of your project and any specific community events you want to tie into.
Season | Ideal Start Date | Testing Phase | Submission Deadline |
---|---|---|---|
Christmas | August-September | October-November | Early December |
Halloween | May-June | July-August | Early September |
Summer Themes | February-March | April-May | Early June |
Spring Events | December-January | February | Early March |
New Year | October-November | December | Mid-December |
- Christmas (August-December): Start planning and developing in August or September to allow ample time for testing by October or November. Submit by early December for Epic Picks consideration.
- Halloween (May-September): Begin work in May or June, with testing and refining completed by July or August. Submissions should be in early September to ensure timely promotion.
- Summer Themes (February-June): Plan and create early, starting in February or March, with testing completed by April or May. Submit by early June for maximum visibility before the summer season begins.
- Spring Events (December-March): Start in December or January, with testing completed by February. Submit by early March to catch spring-themed gameplay interest.
- New Year (October-December): New Year-themed maps can begin in October and should be fully tested by December. A mid-December submission ensures it’s ready for the New Year celebrations.
Free Project Planning Spreadsheet for UEFN and Fortnite Creative
We’ve created a Google spreadsheet to help you easily organize your projects for the New Year!
You can access it for free using the link here: TCB PROJECT PLANNING SPREADSHEET
How to Edit and Save this Spreadsheet:
To Edit and Save this Spreadsheet to your Google Drive:
> Go to File
> Make a Copy
This will save it to your google drive and allow you to make edits.
Best Practices for Seasonal Map Design in UEFN and Fortnite Creative
To ensure your map aligns with the seasonal theme while offering a high-quality experience for players, consider the following design best practices:
- Embrace the Theme Fully:
Seasonal maps should immerse players in the holiday spirit. From festive visual elements like Christmas trees, pumpkins, or fireworks, to sound effects and themed gameplay mechanics, your map should reflect the essence of the season. Pay attention to small details like lighting, props, and music to create an atmosphere that draws players in. - Balance Customization and Accessibility:
While it’s important to customize your map with seasonal assets, don’t forget to maintain accessibility for all players. Ensure that gameplay mechanics, such as movement or combat, are intuitive and easy to understand, especially for new players. Consider adding seasonal difficulty adjustments to cater to a wide range of skill levels. - Playtest Frequently:
The playtesting phase is crucial for identifying issues and refining gameplay mechanics. Engage your community early on, and host beta tests or pre-launch events to gather player feedback. Use these insights to adjust gameplay, fix bugs, and fine-tune map features. Remember, iterative feedback ensures your map is polished and enjoyable. - Optimize Performance:
Seasonal maps often feature unique assets and effects that can impact performance. Test your map on various hardware platforms to ensure smooth performance, especially if you’re targeting a broader audience. Minimize unnecessary assets, optimize your textures, and ensure that your map’s size doesn’t cause loading delays or performance drops.
Set Dedication to Create Well-Structured Production Timelines In UEFN and Fortnite Creative
Effective project planning, timely production, and a focus on community engagement are essential for success in Fortnite Creative. By adhering to a well-structured timeline, utilizing Unreal Engine tools, and embracing seasonal themes, you can streamline your workflow and ensure that your projects are submitted on time for seasonal events. With the right preparation, your map can stand out during key periods like Christmas, Halloween, and Summer, potentially earning features like Epic Picks.
Remember, the earlier you begin, the more room you have for creativity, testing, and adjustments.
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Quick Look at the UEFN Fortnite Creator Trello Roadmap: Key Updates and Community Impact
Get a quick look at the UEFN Fortnite Creator 2025 Roadmap: matchmaking updates, new UI tools, discover system changes, and what they mean for Fortnite creators.

Unreal Editor for Fortnite (UEFN) continues to evolve, bringing new tools and features that empower creators to build more engaging and customized experiences within Fortnite. Staying informed about these updates is crucial for developers aiming to leverage UEFN’s full potential. This article provides an overview of the latest enhancements in UEFN, explains how to access the development roadmap, and discusses the implications of these updates for future projects.
Upcoming UEFN Fortnite Creator Enhancements and Updates
Epic Games is set to introduce several notable features to UEFN and Fortnite Creative, enhancing both the creation process and player engagement:
A/B Testing for Thumbnails (Expected Q2 2025)
Creators can now integrate A/B testing into their publishing workflow, allowing them to experiment with different thumbnails and measure their effectiveness through click-through rates. This data-driven approach enables developers to optimize visual appeal and attract more players to their islands. This is one of several new UEFN tools that align with data-informed design.
“Not Interested” Button (Expected Q2 2025)
A new “Not Interested” button empowers players to customize their recommendations by signaling disinterest in specific islands. This feedback refines the “For You” page, ensuring that players encounter content more aligned with their preferences. Similar changes reflect discover tab improvements for Fortnite Creative.
From a community perspective, this feature could be highly beneficial—it allows users to curate their Discover feed, leading to more relevant and enjoyable gameplay experiences. It gives feedback loops to the algorithm that can help surface higher quality or more tailored content, potentially increasing engagement and satisfaction across the board.
However, there are also potential drawbacks worth discussing. In the hands of influential creators with large followings, this feature could inadvertently (or intentionally) become a tool for silent gatekeeping. If such creators frequently mark competitors’ islands as “Not Interested,” and encourage their following to do so through social media content posts, this large volume of interactions could skew visibility in Discover. This opens up concerns of silent bullying or manipulation within the ecosystem. It raises a critical question: how will Epic Games protect smaller or emerging creators from being disproportionately affected?
What if an island receives a significant number of “Not Interested” signals before it has a chance to iterate or improve through updates? Will that map be permanently suppressed in visibility? And if a disliked map undergoes major revisions, will it still struggle with the same visibility issues because of its initial reception? These are important considerations that must be addressed to ensure the system does more good than harm in supporting creative diversity within the UEFN community.
Matchmaking Options (Expected Q2 2025)
UEFN now offers creators enhanced matchmaking controls, including:
- Minimum Player Count to Start Match: Set the minimum number of players required to initiate a game, ensuring optimal gameplay experiences.
- Maximum Queue Time: Define the maximum waiting period before a match begins, balancing player retention and game readiness.
These improvements are part of the broader Fortnite Creative roadmap that supports smoother gameplay across player skill levels.
Elimination Camera (Expected Q3 2025)
Creators can utilize custom cameras during the transition from player elimination to spectating. This feature allows for personalized visual effects and perspectives, enriching the player’s experience during eliminations.
Camera Component (Expected Q3 2025)
The new Camera Component grants creators control over higher-level camera behaviors, such as selecting active camera modes, updating current modes, and blending between modes. This component manages various camera modes and determines the active one during gameplay updates.
Custom Data-Driven UI Widgets (Expected Q4 2025)
Creators can design custom UI widgets within the Editor that update dynamically based on gameplay data using the Verse programming language. This capability facilitates the creation of HUD and gameplay widgets driven by custom data structures, enhancing user interface customization for Fortnite creators using Verse.
Accessing the UEFN Roadmap
To stay updated on upcoming features and improvements, creators can access the UEFN development roadmap through the official Fortnite Roadmap Trello Board. This resource provides insights into planned updates, allowing developers to anticipate and prepare for new tools and functionalities.
Implications for Future Project Development
These enhancements offer UEFN and Fortnite Creative developers expanded opportunities:
- Improved Player Engagement: Features like A/B testing for thumbnails and the “Not Interested” button enable creators to tailor content more effectively to player preferences, potentially increasing engagement and retention.
- Enhanced Customization: Advanced matchmaking options and camera controls provide greater flexibility in designing unique gameplay experiences, allowing for more personalized and immersive content.
- Dynamic Interfaces: The ability to create custom data-driven UI widgets empowers developers to design interfaces that respond in real-time to gameplay events, enhancing the overall user experience.
By integrating these new tools and staying informed through the UEFN roadmap, creators can elevate their projects, delivering more engaging and customized experiences within the Fortnite ecosystem. At the same time, it’s important that we, as a community, reflect on how these tools shape the creative landscape—for better or worse. Are we building an ecosystem that welcomes all creators equally, or one where visibility is swayed by influence?
UEFN Roadmap Quick FAQs
Q: What is the Fortnite Creator roadmap?
A: The UEFN roadmap is a Trello board managed by Epic Games that outlines upcoming features and changes for Unreal Editor for Fortnite.
Q: When are A/B testing and the “Not Interested” button coming to UEFN?
A: Both features are expected in Q2 2025, according to the Fortnite Creator Trello roadmap.
Q: Can disliked maps be updated and regain visibility?
A: This is currently unclear. Epic has not specified whether updates to disliked maps will reset or influence their placement in Discover.
Q: Where can I access the official Fortnite Creator roadmap?
A: Visit the Official Trello Board here for real-time updates.
Q: What tools are coming later in 2025?
A: Q3 and Q4 features include the Elimination Camera, Camera Component, and Data-Driven UI Widgets.
Join the Conversation
We’d love to hear your thoughts, experiences, and feedback on the UEFN Fortnite Creator Roadmap! Join the conversation in our Discord Community to share your voice and connect with fellow UEFN developers.
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New Content & Interview Policy: What Contributors and Readers Need to Know
Discover The Creative Blok’s updated content and interview policy — our commitment to ethical storytelling, integrity, and purposeful creative conversations.

At The Creative Blok, we believe in more than just creativity — we believe in integrity. Today, we’re proud to announce the launch of our new Content and Interview Policy, designed to clarify how we gather, present, and preserve the stories shared with us.
Whether you’re a contributor, interviewee, or loyal reader, this policy reflects our continued commitment to authentic storytelling, game development journalism and respectful publishing practices.
Why We Updated Our Policy
As our platform grows, so does our responsibility. We often plan to feature voices from across game development and creative industries — such as artists, designers, storytellers, and beyond. With that comes a duty to handle interview content with transparency, respect, and editorial purpose.
This update aims to:
- Define how interview content is used and edited
- Reaffirm our commitment to ethical content practices
- Build trust with our contributors and creative community
- Prepare the foundation for a forthcoming Review Policy launch
What’s New in the Content Guidelines
To help contributors and readers understand our evolving standards, here’s what’s outlined in the new policy:
- Content Ownership: Interviewees maintain their right to withdraw participation prior to publication, and all content is shared with proper consent.
- Editorial Integrity: We aim to preserve original voice and intent. Minimal edits are made for clarity or grammar without altering the core message.
- Fact-Checking: All claims, quotes, and context from interviews are reviewed for accuracy to prevent misrepresentation.
- No AI Interviews: We do not publish interviews conducted solely by AI tools unless disclosed transparently and approved editorially.
What Are Interviews Solely Conducted with AI Tools?
AI-conducted interviews are interviews where artificial intelligence systems — rather than a human interviewer — are responsible for asking questions, interpreting responses, and sometimes generating both sides of the dialogue. These can occur in a few different ways:
- AI Interviewing an AI
Example: ChatGPT “interviewing” another AI like MidJourney about design trends. The entire exchange is machine-generated. - AI Interviewing a Human (Prompt-Based)
Example: A person responds to interview questions entirely generated by AI without any human follow-up, moderation, or adaptive engagement. - Fictional or Simulated Interviews
Example: AI-generated conversations with historical or fictional figures (e.g., “an interview with Vincent van Gogh”) with no basis in actual dialogue.
These types of interviews lack human insight, empathy, and context, which are crucial in ethical storytelling. For that reason, we do not allow fully AI-generated interviews to be published unless explicitly labeled and editorially reviewed.
Using AI as a tool (for question suggestions, transcription, or summarization) is acceptable, but it must serve a supportive role — not a substitute for real human interaction.
Our Stance on Interviews: Integrity with Purpose
Interviews are at the heart of The Creative Blok. They serve as a mirror to creative culture and a platform for unheard voices. That’s why:
- Interviewees will always know how their responses will be used.
- Quotes will never be altered to mislead or sensationalize.
- We’ll request approval for any significant narrative edits or structural changes.
- All interviews are conducted with clear intention — no fluff, no misrepresentation.
This isn’t just a policy — it’s our commitment, recognizing that even with the best intentions, human error can occur. We strive to uphold transparency and integrity every step of the way.
How to Submit or Participate
Want to share your story or pitch content? Here’s what to do:
- For Contributors: Visit our Content and Interview Policy Page and read the guidelines thoroughly.
- For Interview Requests: Use our contact form to express interest or respond to an invitation to to you by one of our editors. We’ll walk you through the next steps.
- Review Submissions Coming Soon: We’re developing a fair and transparent Review Policy, so stay tuned for more updates.
Looking Ahead: Our Commitment to Ethical Storytelling
With this update, we’re laying down a more intentional path forward — one where creative stories are treated with the dignity they deserve. We appreciate your continued support and enthusiasm for The Creative Blok as we grow.
Have questions or feedback? We’re all ears. Contact us or connect with us in Discord via ModMail!
Want to connect fast? Join our Discord Community where we have staff available 24/7 to share insights, chat and help you grow!
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Unity 2025 Roadmap: Massive Performance Gains, Multiplayer Evolution & AI-Powered Creation
During their GDC 2025 Unity Roadmap presentation, Unity’s leadership team unveiled a bold new direction for the engine, with major updates coming in Unity 6.1 and beyond.

Unity just gave us a front-row seat to the future—and it’s looking epic.
During their GDC 2025 Unity Roadmap presentation, Unity’s leadership team unveiled a bold new direction for the engine, with major updates coming in Unity 6.1 and beyond. From AI-powered productivity tools and multiplayer evolution to massive rendering and performance upgrades, Unity is shaping itself into a full-stack solution for creating, shipping, and running live games at scale.
Watch the full presentation here:
Unity’s Core Mission: Reach the Most Players, with the Best Experience
Unity is reaffirming its identity as a platform that empowers developers to bring their visions to life and reach a global player base. Unity’s renewed commitment to performance, platform diversity, and developer support aims to create a more cohesive and robust experience.
“Unity is the engine that allows you to reach the most players with the best player experience.”
Key highlights:
- Support for over 20 platforms.
- Focused performance optimization for every device type.
- Increased collaboration with studios for real-world Production Verification.
- Unity 6.0 now in LTS with up to 3 years of support.
- Co-development partnerships with top studios (Phasmophobia, Marvel Snap, Dredge).
Unity 6.1 Highlights – Performance, Graphics & XR
Unity 6.1 is shaping up to be one of the most impactful updates in recent years. With significant improvements across web, mobile, and XR platforms, Unity is not just polishing old tools but reinventing workflows to help creators do more, faster.
Web & GPU Enhancements
“You will now be able to leverage compute rendering techniques like compute shaders, GPU skinning, VFX graph…”
- WebGPU support for compute shaders and high-end browser graphics.
- Progressive Web App template for mobile browser deployment.
- Meta Instant Games integration for Facebook and Messenger platforms.
- New code stripping tools to speed up load times on instant games.
Android Optimization
“We’re excited to announce that the Unity Engine is now 16 KB page size ready.”
- Support for Android 15’s 16KB memory page size.
- Vulkan multi-threading optimizations.
- New device filtering for targeted GPU usage.
- Compatibility with folding screens and configuration changes.
XR & Spatial Computing
“Google has partnered with Unity to ensure Day 1 support for this new platform.”
- Android XR full support via AR Foundation.
- Space warp and multi-view enhancements for Meta Quest.
- Mixed reality optimizations: occlusion, boundaryless MR, shared anchors.
Unity Graphics, Lighting, and Rendering Upgrades
Rendering continues to be a major focus. Unity is introducing significant updates to both URP and HDRP pipelines while doubling down on DX12 and ray tracing improvements. These updates provide studios the tools to push visual fidelity while retaining performance.
DirectX 12 as Default
“We see up to 40% reduction in CPU time.”
- DX12 now default graphics API in Unity 6.1.
- Split Graphics Job Threading Mode for faster GPU command submission.
- DX12 PSO (Pipeline State Object) caching for fewer stutters.
URP & Ray Tracing
- New Deferred Plus renderer with clustered lighting.
- Variable Rate Shading (VRS) overlays.
- Solid angle culling for better CPU performance.
- Compute-driven ray tracing with reduced memory usage (up to 75%).
AI & Productivity Tools in Unity
Unity is making major strides in AI-assisted development, pushing productivity by enabling context-aware chat assistants, generative asset creation, and automatic code generation. This lets developers prototype faster and iterate with fewer blockers.
AI Assistant Upgrades
“Chat understands your project context and offers informed answers…”
- Automate mundane tasks like asset renaming, scattering, and animation.
- Generate Unity-ready C# code from prompts.
- Debug with contextual awareness of game objects and components.
Asset Generation
“Soon, you’ll be able to capture nuanced animations simply by recording videos on your smartphone.”
- Pre-trained LoRA models for sprites, icons, and backgrounds.
- Custom AI training workflows.
- Upcoming support for:
- Text-to-3D meshes
- Texture and skybox generation
- Audio generation for music and sound effects
Unity Multiplayer Evolution: From Onboarding to LiveOps
Unity 6.0 and 6.1 are pushing forward multiplayer accessibility. Developers now have access to built-in netcode, scalable multiplayer hosting, and a range of connected services aimed at streamlining live game operations.
Multiplayer Center → Project Center
“Instead of constantly reinventing the wheel, you can use Unity’s ready-to-use building blocks.”
- Guided onboarding for genre-based netcode selection.
- Prebuilt widgets for rapid multiplayer prototyping.
- Future Project Center will extend to LiveOps services.
Netcode & Hosting
“Distributed authority is now fully released…”
- Client-hosted games via Distributed Authority.
- Host migration support for entities netcode.
- Deterministic burst execution for cross-architecture multiplayer (RTS, fighting).
Built-in LiveOps
“We are integrating Vivox voice chat and Vivox text chat…”
- Integrated systems: authentication, matchmaker, remote config, analytics.
- Support for Arm64 dedicated game servers.
- Real-time insights and persistent player session support.
Optimized Workflows in Unity
Improving iteration speed and build reliability is crucial, especially for large teams and ambitious projects. Unity is delivering upgrades that reduce shader build time, optimize asset workflows, and tighten feedback loops.
- Project Auditor: Detect C# allocations and config issues instantly.
- Cloud Build Automation: Now available directly in the Editor.
- ECS 1.4: Simplified APIs and new profiler for job system analysis.
- MeshLOD Cloud: Auto-generate LODs in Editor.
Future-Proofing Games & Studios in Unity
“We are doing all of this with Production Verification in mind at each step of the way.”
Unity’s roadmap emphasizes scalability, live content delivery, and reduced iteration times. Whether you’re a solo dev or AAA studio, Unity 6 is designed to help you move faster, with more confidence, and ship games that last.
Want to connect with other Unity creators ? Join our Discord Community where we have staff available 24/7 to share insights, and help you grow!
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