UEFN v38.10 Update : In-Island Transactions Tools, Debug Storefront & New Prefabs

Fortnite v38.10 Ecosystem Update: What UEFN Creators Need to Know

Fortnite v38.10 is a major monetization-focused update for Unreal Editor for Fortnite (UEFN). While v38.00 laid the groundwork with Verse-powered UI and updated engagement payouts, v38.10 moves the creator economy forward with something creators have been waiting for since Epic’s September announcement: developer tools for in-island transactions are now live in UEFN (preview).

This release gives developers the ability to test in-game item sales in unpublished projects today, ahead of publishing opening for live V-Bucks purchases. Alongside monetization tooling, v38.10 adds new debug commands, expands the User Interfaces Feature Template, introduces Shogun’s Solitude prefabs and galleries, improves Fortnite Tools Mode for faster building, and rolls out automatic localization export during private version creation.

Below is a structured breakdown of the most important changes in v38.10 and what creators should do next. For full technical specs, restrictions, and step-by-step implementation, readers should refer directly to Epic’s official v38.10 documentation.


In-Island Transactions Tools Are Now Available in UEFN (Preview)

The centerpiece of v38.10 is the release of in-island transaction developer tools in preview.

What You Can Do Right Now

Creators can now:

  • Implement transaction flows in unpublished projects
  • Test in-island product definitions and purchase logic
  • Validate gameplay benefits granted by purchased products

This is the final “developer readiness” stage before publishing opens for islands that support V-Bucks purchases.

What’s Coming Next

Epic confirmed that:

  • Publishing with in-island transactions will open soon
  • Epic will share more on timelines in the coming weeks
  • Once publishing is enabled, creators will be able to monitor transaction performance in Creator Portal

This positions v38.10 as the update where monetization goes from “announced” to “buildable.”

Rules and Restrictions Matter

Epic explicitly directs creators to review:

  • Fortnite Developer Rules
  • In-Island Transactions Restrictions

Before implementing transactions, creators should treat these documents as production constraints, not optional reading—especially if their island includes progression, loot, or competitive incentives.


In-Island Transactions Feature Example

UEFN now includes a dedicated In-Island Transactions Feature Example designed to demonstrate how transaction products map to gameplay benefits.

What the Example Shows

Products defined in Verse can be associated with:

  • Items
  • Gameplay attribute increases
  • Access to new areas
  • Other gameplay benefits

The examples are built with farm-themed assets and progress in complexity, teaching:

  • How to structure product definitions
  • How to organize transaction-driven gameplay systems
  • Tools and patterns to improve iteration and maintainability

For creators, this template is less about copying an end result and more about learning the expected architectural approach for transaction-enabled islands.


New Debug Commands for Transactions Testing

To speed up development and validation, v38.10 adds multiple transaction-focused debug commands to the Beta Debug Command menu.

  • Grant All Products – Grants the maximum amount of all products
  • Grant One of All Products – Grants one of each product
  • Force Remove Products – Removes all owned products
  • Open Storefront – Displays a debug storefront with dynamically generated offers
  • Purchases Always Fail – Toggle purchase failure on/off to test failure handling

These commands help creators validate edge cases, failure recovery, storefront behavior, and progression gating without repeated manual setup.


User Interfaces Feature Template Updates (Shop UI + Verse Fields)

v38.10 expands the User Interfaces Feature Template with a custom in-island transactions example.

What’s Included

Creators can explore:

  • A custom shop UI
  • Verse Fields examples showing how UI state updates dynamically
  • Widget-based layouts and binding patterns
  • n- Custom meter materials via the Fortnite > UI > Materials collection

This template is especially relevant if you’re building a storefront that needs to remain consistent with Fortnite UX expectations while still feeling native to your island.

Known Issue and Workaround

Launching a session or pushing changes in the UI template can cause a compilation error. Epic’s workaround:

  • Open UW_MaterialCollectionScreen
  • Press Compile

Errors reset when the project is reopened, and Epic has indicated the bug will be fixed in a future release.


Fortnite Tools Mode: New Tools for Faster Scaling

Fortnite Tools Mode continues maturing in v38.10 with tools aimed at scaling production while keeping memory under control.

New / Highlighted Tools

  • Create Volume – Create and scale any volume quickly
  • Find Overlap – Identify overlapping objects to reduce waste and memory pressure
  • Scatter – Randomly distribute static meshes for fast environment building

Additional upgrades were made to Snap to Target and 3D Select for precision placement and selection.

These tools are particularly valuable for teams producing large environments, tycoons, or hub-style islands.


Island Localization Export Is Now Automatic by Default

Island localization is now exported by default and automatically localized when creating a new Private Version.

Where This Applies

  • Project > Upload to Private Version
  • Project > Publish Project

Opt-Out Options

Creators can:

  • Permanently opt out by disabling Automatically Build Localization in Project Settings
  • Temporarily opt out for a single Private Version by unchecking Build Localization

If Localization Isn’t Initialized Yet

Epic recommends:

  • Generate a Private Version
  • Set the native language for the project

This workflow improves international readiness and reduces last-minute localization friction.


New Prefabs and Galleries: Shogun’s Solitude

v38.10 adds a themed content set for builders and environment designers:

  • Shogun’s Solitude Castle Prefab
  • Shogun’s Solitude Main Square Prefab
  • Floor and Stairs Gallery
  • Wall Gallery
  • Roof Gallery
  • Prop Gallery

These assets support feudal-inspired environments, narrative hubs, and combat arenas.


Device Fixes and Ecosystem Improvements

v38.10 includes practical fixes across multiple devices and physics-enabled interactions.

Notable fixes include:

  • Air Vent FX no longer plays continually
  • Physics-enabled warnings and overlap behaviors corrected
  • Teleporter now uses correct velocity behavior and stops nonstop teleport loops
  • Crash Pad & Bouncer Gallery FX retrigger overlap issue fixed
  • Changing Booth UI correctly closes on remove events
  • NPC Spawner now respects warmup/game-start phases correctly

Ecosystem, LEGO, and Editor Improvements

Additional platform updates include:

  • Season tags added to weapons for easier searching
  • Dynamic resolution support in DX12 when anti-aliasing is disabled
  • Phone Tool performance improvements when placing many actors
  • LEGO template Verse compilation fix (Santa’s Toy Factory)
  • Scene Graph support for map pinging on entities

Unreal Revision Control also receives improvements addressing the “failed to load immutable data” error, plus clearer server connection error reporting.


Final Thoughts

Fortnite v38.10 is the “monetization tooling” release: creators can now build and test in-island transactions in UEFN, validate product flows with debug storefront commands, and begin preparing islands for the moment publishing opens for V-Bucks purchases.

Creators who move early will gain critical iteration time, especially around UX, balance, restrictions compliance, and storefront UI before in-island transactions become a competitive differentiator in discovery.

For the complete release notes, implementation steps, restrictions, and feature examples, readers should review Epic’s official v38.10 documentation : 38.10 Fortnite Ecosystem Updates and Release Notes

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