UEFN v38.10 Update : In-Island Transactions Tools, Debug Storefront and New Prefabs

UEFN v38.10 Update : In-Island Transactions Tools, Debug Storefront & New Prefabs

Fortnite v38.10 Ecosystem Update: What UEFN Creators Need to Know

Fortnite v38.10 is a major monetization-focused update for Unreal Editor for Fortnite (UEFN). While v38.00 laid the groundwork with Verse-powered UI and updated engagement payouts, v38.10 moves the creator economy forward with something creators have been waiting for since Epic’s September announcement: developer tools for in-island transactions are now live in UEFN (preview).

This release gives developers the ability to test in-game item sales in unpublished projects today, ahead of publishing opening for live V-Bucks purchases. Alongside monetization tooling, v38.10 adds new debug commands, expands the User Interfaces Feature Template, introduces Shogun’s Solitude prefabs and galleries, improves Fortnite Tools Mode for faster building, and rolls out automatic localization export during private version creation.

Below is a structured breakdown of the most important changes in v38.10 and what creators should do next. For full technical specs, restrictions, and step-by-step implementation, readers should refer directly to Epic’s official v38.10 documentation.


In-Island Transactions Tools Are Now Available in UEFN (Preview)

The centerpiece of v38.10 is the release of in-island transaction developer tools in preview.

What You Can Do Right Now

Creators can now:

This is the final “developer readiness” stage before publishing opens for islands that support V-Bucks purchases.

What’s Coming Next

Epic confirmed that:

This positions v38.10 as the update where monetization goes from “announced” to “buildable.”

Rules and Restrictions Matter

Epic explicitly directs creators to review:

Before implementing transactions, creators should treat these documents as production constraints, not optional reading—especially if their island includes progression, loot, or competitive incentives.


In-Island Transactions Feature Example

UEFN now includes a dedicated In-Island Transactions Feature Example designed to demonstrate how transaction products map to gameplay benefits.

What the Example Shows

Products defined in Verse can be associated with:

The examples are built with farm-themed assets and progress in complexity, teaching:

For creators, this template is less about copying an end result and more about learning the expected architectural approach for transaction-enabled islands.


New Debug Commands for Transactions Testing

To speed up development and validation, v38.10 adds multiple transaction-focused debug commands to the Beta Debug Command menu.

These commands help creators validate edge cases, failure recovery, storefront behavior, and progression gating without repeated manual setup.


User Interfaces Feature Template Updates (Shop UI + Verse Fields)

v38.10 expands the User Interfaces Feature Template with a custom in-island transactions example.

What’s Included

Creators can explore:

This template is especially relevant if you’re building a storefront that needs to remain consistent with Fortnite UX expectations while still feeling native to your island.

Known Issue and Workaround

Launching a session or pushing changes in the UI template can cause a compilation error. Epic’s workaround:

Errors reset when the project is reopened, and Epic has indicated the bug will be fixed in a future release.


Fortnite Tools Mode: New Tools for Faster Scaling

Fortnite Tools Mode continues maturing in v38.10 with tools aimed at scaling production while keeping memory under control.

New / Highlighted Tools

Additional upgrades were made to Snap to Target and 3D Select for precision placement and selection.

These tools are particularly valuable for teams producing large environments, tycoons, or hub-style islands.


Island Localization Export Is Now Automatic by Default

Island localization is now exported by default and automatically localized when creating a new Private Version.

Where This Applies

Opt-Out Options

Creators can:

If Localization Isn’t Initialized Yet

Epic recommends:

This workflow improves international readiness and reduces last-minute localization friction.


New Prefabs and Galleries: Shogun’s Solitude

v38.10 adds a themed content set for builders and environment designers:

These assets support feudal-inspired environments, narrative hubs, and combat arenas.


Device Fixes and Ecosystem Improvements

v38.10 includes practical fixes across multiple devices and physics-enabled interactions.

Notable fixes include:


Ecosystem, LEGO, and Editor Improvements

Additional platform updates include:

Unreal Revision Control also receives improvements addressing the “failed to load immutable data” error, plus clearer server connection error reporting.


Final Thoughts

Fortnite v38.10 is the “monetization tooling” release: creators can now build and test in-island transactions in UEFN, validate product flows with debug storefront commands, and begin preparing islands for the moment publishing opens for V-Bucks purchases.

Creators who move early will gain critical iteration time, especially around UX, balance, restrictions compliance, and storefront UI before in-island transactions become a competitive differentiator in discovery.

For the complete release notes, implementation steps, restrictions, and feature examples, readers should review Epic’s official v38.10 documentation : 38.10 Fortnite Ecosystem Updates and Release Notes

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