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Using Verse in UEFN: A Quick Beginner’s Guide

Learn the basics of using Verse to create custom gameplay mechanics in your Fortnite projects.

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Using Verse in UEFN: A Quick Beginner’s Guide
Using Verse in UEFN: A Quick Beginner’s Guide


Verse is the powerful scripting language integrated into Unreal Editor for Fortnite (UEFN), enabling developers to create custom gameplay mechanics and interactive experiences. Whether you’re new to programming or just new to Verse, this guide will help you get started with the basics. By the end, you’ll have the foundational knowledge needed to begin scripting your own Fortnite experiences.

1. What is Verse?

Verse is a high-level, object-oriented programming language designed specifically for UEFN. It allows you to create complex behaviors and interactions in your Fortnite projects by writing custom scripts. Verse is particularly powerful because it integrates seamlessly with the UEFN environment, allowing you to manipulate game elements directly within your code.

Verse is designed to be easy to learn for beginners, while still offering advanced features for experienced programmers. Its syntax is clear and concise, making it a great starting point for those new to coding.

Resources:

2. Setting Up Your First Verse Script

To start coding in Verse, you first need to create a Verse script within your UEFN project. Here’s how to get started:

  1. Create a New Verse Script: In UEFN, navigate to the Verse Explorer,click the name of your project, right-click, and select “Add new Verse File to Project”. Choose “Verse Device” and name your script something relevant to its function, like “my_first_script” Now click Create. This will create a Verse file with a simple print code template already in place.
  2. Open the Verse Editor:  Find the link named “Verse” which is located between Tools and Build and click on it. In the drop down menu, click “Build Verse Code” Now click on the Verse button with the green check mark located between the Fab and Launch Session buttons. This will open up your Verse Editor. On the left hand side, look for your device called: “my_first_script” and click on it. 

Understand the Structure: A basic Verse script consists of classes, functions, and variables. Here’s a simple example to get you started:

my_first_script := class(creative_device):

    # anything with an # represents a comment and is ignored when the        
    # code runs.
    # The function below runs when the game starts

    OnBegin<override>()<suspends>: void =

        Print("Hello, World!")
        Print("2 + 2 = {2 + 2}")


In this example, we define a class: my_first_script that inherits from creative_device. The OnBegin function runs when the game starts and prints a message to the print log. You may wonder why it is important to print messages to the log.

Why Printing Messages to the Log is Important

Printing messages to the log is a fundamental practice in programming, especially when developing in environments like Unreal Editor for Fortnite (UEFN) using Verse. Here’s why it’s so valuable:

Debugging and Troubleshooting: When you’re writing code, it’s common to encounter issues or unexpected behaviors. By printing messages to the log, you can track the execution flow of your program. For instance, if your script isn’t behaving as expected, inserting print statements at critical points in your code allows you to see if certain functions are being called or if variables hold the values you expect. This makes it much easier to identify where things might be going wrong.

Monitoring Game Events: In a complex game environment, many events happen simultaneously. Printing messages to the log helps you monitor these events in real-time. For example, you can log when a player interacts with an object, when an enemy is spawned, or when a level is loaded. This real-time feedback is crucial for understanding how your game mechanics are working under different scenarios.

Performance Tracking: Besides debugging, print statements can be used to monitor the performance of your game. For instance, you can log the time taken by certain functions to execute or how often a specific event occurs. This information is valuable for optimizing your game’s performance, ensuring that it runs smoothly even with complex scripts and multiple players.

Communication Between Team Members: When working in a team, logging messages can serve as a form of communication. For example, if a particular function or script isn’t behaving correctly, you can log detailed messages that describe what the code is supposed to do versus what it’s actually doing. This information can then be shared with other team members to help diagnose and fix issues more efficiently.

Ensuring Code Logic: As your scripts become more complex, it’s easy to lose track of the logic flow. By printing messages at key points, you can confirm that your code logic is working as intended. For example, if you have multiple conditions or loops, logging each step ensures that your code is following the correct path and making the right decisions.

3. Understanding Verse Syntax and Concepts

Before diving deeper into coding, it’s essential to understand some basic Verse concepts:

  • Classes and Objects: Verse uses classes to define objects. A class is like a blueprint for creating objects. In the example above, my_device is a class.
  • Functions: Functions are blocks of code that perform a specific task. The OnBegin function in our example runs when the game starts.
  • Variables: Variables are used to store data. For example, you could define a variable to store a player’s score.
  • Events: Verse allows you to respond to events, such as a player interacting with an object. This is done through event binding, which we’ll cover shortly.

Tip: Consistency in naming conventions and proper indentation are critical in Verse to ensure your code is readable and maintainable. Follow a standard coding style to avoid errors and improve collaboration​.

4. Debugging and Testing Your Verse Code

Testing your Verse scripts is crucial to ensure they work as expected. UEFN provides several tools to help you debug and refine your code:

  • Print Statements: Use Print() statements to output messages to the console, which is helpful for tracking the flow of your program and identifying issues.
  • Breakpoints: You can set breakpoints in your Verse code to pause execution at specific points, allowing you to inspect variables and the state of your game.
  • Live Testing: Run your game in UEFN to see your scripts in action. Make sure to test various scenarios to ensure your script handles all possible player interactions.

Tip: Regularly save and back up your scripts to avoid losing your work. Use UEFN’s built-in version control features to manage changes and collaborate with others​.

6. Expanding Your Knowledge

As you become more comfortable with Verse, you can start exploring more advanced topics, such as:

  • Concurrency: Learn how to manage multiple tasks simultaneously using Verse’s concurrency features.
  • Custom Events: Create your own events and bind them to specific actions in your game.
  • Complex Gameplay Logic: Dive deeper into creating complex gameplay mechanics, such as inventory systems or AI behavior.

Additional Resources

To continue learning and improving your Verse scripting skills, explore the following resources:

Verse is a versatile and powerful scripting language that opens up endless possibilities for your Fortnite projects. By learning the basics, you’ll be well on your way to creating engaging and interactive gameplay experiences. Keep experimenting, learning, and expanding your knowledge, and you’ll soon unlock the full potential of Verse in UEFN.

Happy Developing!


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How to Join the Fortnite Island Creator Program (Step-by-Step Guide)

Learn how to enroll in Fortnite’s Island Creator Program, build custom islands using UEFN or Creative, and earn payouts based on player engagement.

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How to Become a Fortnite Island Creator(Step by Step Guide) | The Creative Blok

How to Join the Fortnite Island Creator Program
(UEFN & FN Creative Guide)

The Fortnite Island Creator Program gives aspiring game developers the opportunity to publish custom islands and earn money based on player engagement. Whether you’re building experiences in Fortnite Creative or using the Unreal Editor for Fortnite (UEFN), this guide walks you through everything you need to know—from eligibility and application to publishing and getting paid.

Tip: This guide is for new and aspiring Fortnite island creators who want to monetize their creations through Epic Games’ official program.


What Is the Fortnite Island Creator Program?

The Fortnite Island Creator Program, sometimes referred to as the Engagement Payouts Program, enables creators to:

  • Publish islands directly in Fortnite
  • Get discovered by millions of players
  • Earn real-world income based on how players interact with your islands

As part of Epic Games’ push to empower user-generated content, this program is ideal for developers looking to break into game design, level building, or interactive storytelling using UEFN or Fortnite Creative.


Step 1: Check If You Meet the Eligibility Requirements

Before you apply, make sure you qualify. Epic Games has specific requirements to ensure applicants are serious contributors.

Eligibility Checklist:

  • Epic Games Account Age: Your account must be at least 30 days old.
  • Creative Activity: You need to have actively edited islands in Fortnite Creative or UEFN on at least 7 of the last 30 days. (Simply opening the editor doesn’t count—make meaningful changes and save your work.)
  • Alternative Qualification: If you’re not active yet, spending and redeeming at least $75 USD on in-game purchases (excluding gift cards) in the past 90 days can also qualify you.
  • Age Requirement: You must be 18 years or older.
  • Community Compliance: Your content and behavior must comply with Epic’s community guidelines and terms of service.

Tip: Launch UEFN or Fortnite Creative through the Epic Games Launcher to ensure your activity is properly tracked.


Step 2: Apply via the Fortnite Creator Portal

Once you’re eligible, head to the official Fortnite Creator Portal to begin the application process.

Application Instructions:

  1. Go to the Creator Portal: create.fortnite.com/enroll
  2. Sign In: Use your Epic Games credentials to log in.
  3. Start the Application: Use the guides below to walk you step by step.
  4. Provide Required Info: Fill out details about your creative experience and accept the program’s terms.
  5. Submit Your Application: Once reviewed and approved, you’ll gain access to publishing tools.

Step by Step Guide (Video)


Step by Step Guide (Slides)


Step 3: Build and Publish Your Island

Once accepted, you can start building your island and share it with the Fortnite community.

How to Publish Your Island:

  • Design Your Island: Use UEFN or Fortnite Creative to create your game environment.
  • Open Publishing Tools: In Fortnite Creative or UEFN, navigate to your project to begin the publishing process .
  • Complete Metadata: Enter a title, description, and relevant tags that describe your island’s content.
  • Submit for Review: Epic will review your island to ensure it meets their quality and content guidelines.

Tip: For an in-depth guide, visit The Ultimate UEFN Guide (2025).


Step 4: Understand the Engagement Payout System

The real benefit of the program is the ability to earn payouts based on how much engagement your island receives.

How Fortnite Engagement Payouts Work:

  • Revenue Pool: Epic allocates 40% of Fortnite’s net revenue from real-money transactions to support island creators.
  • Payout Calculation: Your share is based on player engagement metrics like time spent, repeat visits, and interaction levels on your island.
  • Minimum Threshold: Payments are processed when you reach at least $100 USD in earned engagement revenue.
  • Payment Methods: You’ll need to link a valid payment account via the Epic Games Hyperwallet payout system.

Discover more at the : Island Creator Program Overview


Common Problems and How to Fix Them

Troubleshooting Tips:

  • Not Eligible Yet? Re-check that you’ve met the activity or purchase requirements.
  • Activity Not Showing Up? Only editing via the Epic Launcher counts—check that you’re not launching UEFN through a shortcut or third-party tool.
  • Application Delays or Errors? Contact Epic Games Support or browse the Developer Community Forums for peer advice.

Bonus Tips for Aspiring UEFN Developers

  • Learn the Tools: Master UEFN’s capabilities, including Verse scripting, terrain sculpting, and gameplay mechanics.
  • Study High-Engagement Islands: Research what makes top-performing islands successful—look at their themes, layouts, and marketing.
  • Promote Your Work: Share your island on social media, Reddit, YouTube, and Fortnite community hubs to boost visibility.
  • Collaborate: Partner with other creators to build larger, more immersive islands or run joint events.

Final Thoughts: Start Building and Start Earning

The Fortnite Island Creator Program is a powerful launchpad for emerging developers, designers, and storytellers. With tools like UEFN and Fortnite Creative, you can turn your ideas into playable worlds—and get paid when players love what you’ve made.

Ready to get started? Apply now through the Creator Portal and begin your journey as a Fortnite Island Creator.


Build with Us!

Every other week we have a tutorial challenge! Challenge yourself, learn something new and build with us! Join our Discord Community to share your voice and connect with fellow UEFN and Fortnite Creative developers.

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Animated Timers in UEFN: Tips, Best Practices, and Creative Use Cases

Here are some essential tips, things to know, and inspiring examples of how you can use an animated timer in your UEFN Game!

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Animated Timers in UEFN- Tips, Best Practices, and Creative Use Cases

Animated timers are more than just a visual countdown; they’re powerful tools for enhancing gameplay tension, player focus, and overall experience. Before you dive into building your own animated timer using UEFN, here are essential tips, things to know, and inspiring examples to maximize their impact.


Things Creators Should Know Before Starting:

  1. Familiarity with UI Basics is Key
    • Before attempting an animated timer, you should be comfortable creating User Widgets, adding basic widgets (Overlay, Text Box, Size Box), and setting properties like alignment and padding.
  2. Understand the Importance of Animation Timing
    • Subtle timing adjustments (when text grows, when color shifts) can make your animation feel exciting rather than chaotic. Smooth keyframes make a big difference.
  3. Plan the Role of the Timer Early
    • Ask yourself: Is the timer meant to stress players, guide pacing, or simply inform them? Your design and animation should reflect the emotional tone you want.
  4. Performance Matters
    • Complex or heavily layered animations can increase performance costs. Keep your timer lightweight to avoid issues on large maps or during intense gameplay.
  5. Link to Gameplay Logic Thoughtfully
    • Set up Viewmodel bindings carefully to avoid glitches, especially when switching between regular mode and urgency mode.
  6. Test in Different Game States
    • Make sure your timer behaves correctly when the match resets, when urgency is triggered, and when the timer completes.

Best Use Cases for Animated Timers:

  1. High Stakes Final Countdown
    • Make the last 10 seconds of a match pulse and turn red to add adrenaline.
  2. Puzzle Games or Escape Rooms
    • Use animated timers to build suspense as players try to solve puzzles before time runs out.
  3. Race or Parkour Challenges
    • Show a bold animated timer to pressure players to finish courses faster.
  4. Zone Control and Capture Points
    • Let teams visually see how much time is left to hold a point, with urgency flashing when time is nearly up.
  5. Survival and Defense Modes
    • When players must defend an area for a set time, the animated timer keeps them informed and heightens tension.

Creative Ideas and Examples:

  • Disappearing Circle: Add a shrinking ring around your timer, dissolving as time runs out.
  • Moving Timer: Make the timer shake or jiggle subtly when urgency mode starts.
  • Clock-Themed UI: Style the background image to look like a classic clock face or a sci-fi timer.
  • Color Transition Over Time: Animate the timer to gradually change color as time passes (e.g., green to yellow to red).

Pro Tip:

If you use multiple timers in your map (for different objectives), differentiate them visually by size, color, or animation style. This avoids player confusion and keeps your HUD clean and effective.


TCB Community Projects Featuring Animated Timers:

Check out this awesome community-made example that creatively used an animated timer:

  • “Cyber City Turf” by Digital Mushroom — Map Code: 8490-5754-8712


And get inspired by how others have integrated timers into their gameplay loops!


Ready to build your own animated timer? Check out the Official tutorial on the EDC here: Making an Animated Timer in UEFN


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Every other week we have a tutorial challenge! Challenge yourself, learn something new and build with us! Join our Discord Community to share your voice and connect with fellow UEFN and Fortnite Creative developers.

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Quick Look at the UEFN Fortnite Creator Trello Roadmap: Key Updates and Community Impact

Get a quick look at the UEFN Fortnite Creator 2025 Roadmap: matchmaking updates, new UI tools, discover system changes, and what they mean for Fortnite creators.

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UEFN 2025 Roadmap: What’s Coming to Fortnite Creative

Unreal Editor for Fortnite (UEFN) continues to evolve, bringing new tools and features that empower creators to build more engaging and customized experiences within Fortnite. Staying informed about these updates is crucial for developers aiming to leverage UEFN’s full potential. This article provides an overview of the latest enhancements in UEFN, explains how to access the development roadmap, and discusses the implications of these updates for future projects.

Upcoming UEFN Fortnite Creator Enhancements and Updates

Epic Games is set to introduce several notable features to UEFN and Fortnite Creative, enhancing both the creation process and player engagement:

A/B Testing for Thumbnails (Expected Q2 2025)

Creators can now integrate A/B testing into their publishing workflow, allowing them to experiment with different thumbnails and measure their effectiveness through click-through rates. This data-driven approach enables developers to optimize visual appeal and attract more players to their islands. This is one of several new UEFN tools that align with data-informed design.

“Not Interested” Button (Expected Q2 2025)

A new “Not Interested” button empowers players to customize their recommendations by signaling disinterest in specific islands. This feedback refines the “For You” page, ensuring that players encounter content more aligned with their preferences. Similar changes reflect discover tab improvements for Fortnite Creative.

From a community perspective, this feature could be highly beneficial—it allows users to curate their Discover feed, leading to more relevant and enjoyable gameplay experiences. It gives feedback loops to the algorithm that can help surface higher quality or more tailored content, potentially increasing engagement and satisfaction across the board.

However, there are also potential drawbacks worth discussing. In the hands of influential creators with large followings, this feature could inadvertently (or intentionally) become a tool for silent gatekeeping. If such creators frequently mark competitors’ islands as “Not Interested,” and encourage their following to do so through social media content posts, this large volume of interactions could skew visibility in Discover. This opens up concerns of silent bullying or manipulation within the ecosystem. It raises a critical question: how will Epic Games protect smaller or emerging creators from being disproportionately affected?

What if an island receives a significant number of “Not Interested” signals before it has a chance to iterate or improve through updates? Will that map be permanently suppressed in visibility? And if a disliked map undergoes major revisions, will it still struggle with the same visibility issues because of its initial reception? These are important considerations that must be addressed to ensure the system does more good than harm in supporting creative diversity within the UEFN community.

Matchmaking Options (Expected Q2 2025)

UEFN now offers creators enhanced matchmaking controls, including:

  • Minimum Player Count to Start Match: Set the minimum number of players required to initiate a game, ensuring optimal gameplay experiences.
  • Maximum Queue Time: Define the maximum waiting period before a match begins, balancing player retention and game readiness.

These improvements are part of the broader Fortnite Creative roadmap that supports smoother gameplay across player skill levels.

Fortnite Creator Roadmap
UEFN Fortnite Creator Roadmap 2025

Elimination Camera (Expected Q3 2025)

Creators can utilize custom cameras during the transition from player elimination to spectating. This feature allows for personalized visual effects and perspectives, enriching the player’s experience during eliminations.

Camera Component (Expected Q3 2025)

The new Camera Component grants creators control over higher-level camera behaviors, such as selecting active camera modes, updating current modes, and blending between modes. This component manages various camera modes and determines the active one during gameplay updates.

Custom Data-Driven UI Widgets (Expected Q4 2025)

Creators can design custom UI widgets within the Editor that update dynamically based on gameplay data using the Verse programming language. This capability facilitates the creation of HUD and gameplay widgets driven by custom data structures, enhancing user interface customization for Fortnite creators using Verse.

Accessing the UEFN Roadmap

To stay updated on upcoming features and improvements, creators can access the UEFN development roadmap through the official Fortnite Roadmap Trello Board. This resource provides insights into planned updates, allowing developers to anticipate and prepare for new tools and functionalities.

Implications for Future Project Development

These enhancements offer UEFN and Fortnite Creative developers expanded opportunities:

  • Improved Player Engagement: Features like A/B testing for thumbnails and the “Not Interested” button enable creators to tailor content more effectively to player preferences, potentially increasing engagement and retention.
  • Enhanced Customization: Advanced matchmaking options and camera controls provide greater flexibility in designing unique gameplay experiences, allowing for more personalized and immersive content.
  • Dynamic Interfaces: The ability to create custom data-driven UI widgets empowers developers to design interfaces that respond in real-time to gameplay events, enhancing the overall user experience.

By integrating these new tools and staying informed through the UEFN roadmap, creators can elevate their projects, delivering more engaging and customized experiences within the Fortnite ecosystem. At the same time, it’s important that we, as a community, reflect on how these tools shape the creative landscape—for better or worse. Are we building an ecosystem that welcomes all creators equally, or one where visibility is swayed by influence?


UEFN Roadmap Quick FAQs

Q: What is the Fortnite Creator roadmap?
A: The UEFN roadmap is a Trello board managed by Epic Games that outlines upcoming features and changes for Unreal Editor for Fortnite.

Q: When are A/B testing and the “Not Interested” button coming to UEFN?
A: Both features are expected in Q2 2025, according to the Fortnite Creator Trello roadmap.

Q: Can disliked maps be updated and regain visibility?
A: This is currently unclear. Epic has not specified whether updates to disliked maps will reset or influence their placement in Discover.

Q: Where can I access the official Fortnite Creator roadmap?
A: Visit the Official Trello Board here for real-time updates.

Q: What tools are coming later in 2025?
A: Q3 and Q4 features include the Elimination Camera, Camera Component, and Data-Driven UI Widgets.


Join the Conversation

We’d love to hear your thoughts, experiences, and feedback on the UEFN Fortnite Creator Roadmap! Join the conversation in our Discord Community to share your voice and connect with fellow UEFN developers.

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